Dawn of Fantasy Heaven

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Fantasy Friday XVI - Orc Melee Units
Posted by Blatant7 on March 13th, 2010 @ 10:42 p.m.
Alex Walz has released a showcase detailing the orc melee units of Dawn of Fantasy. While orcs may be lacking in armor and weapons compared to the nimble elves and the courageous men, orcs have a few tricks of their own. The orc infantry consist of three fearsome units: the Berserker, the Impaler, and the Slayer. Each unit has different strengths and weaknesses that must be utilized well for max efficiency.







Make sure to read the whole showcase here.
Beta Newsletter - Check to see if you have received an e-mail
Posted by Blatant7 on March 01st, 2010 @ 12:59 p.m.
Two or three weeks ago, you should have received a newsletter regarding the closed beta. It was sent via e-mail (To those who are in the closed beta). Make sure to check any e-mails you have registered with at DoF Source, Reverie World Studios, or here at HeavenGames.



This email contained very little new information, and was mainly just a way to make sure RWS was in contact with all the recipients. For that reason, it has been made public and archived on their site here. This email was sent from newsletter@reverieworld.com and titled "Reverie World Studios - Beta Newsletter."

If you believe you have received a beta key and did not receive the email, post here with your e-mail address and a link showing where you received a beta key. Alternatively, you can post in this thread or e-mail me, and I'll make sure Alex knows who you are. Thanks!
Fantasy Friday XV - The Scenario Design Editor
Posted by Blatant7 on February 26th, 2010 @ 11:14 p.m.
Our Fantasy Friday this week, presented by Alex Walz, gives an in-depth look at the scenario design editor for Dawn of Fantasy.



The scenario design editor is very easy to use, and lets you design a simple map in minutes. More advance users can design a masterful map in a few hours.

The Terrain Editor is a very important tool. True to its name, the terrain editor allows you to adjust, mix, and even upload your own terrains for use.



The next tool shown is the Copy/Paste Function. This tool makes the level design process a lot easier, letting you copy whatever you want to copy, and pasting it elsewhere on the map.

The Elevation Editor gives you the power to create any elevation you want, whether it is a steep cliff or a smooth, rolling hill. The eye-dropper tool and soften function can smooth out the edges, making for more realistic terrain.

Invisible Walls and Bridge Markers help you control where units can and cannot go. You can make a patch of land impassable, or even make your units walk on water!



Using the Environment Editor, you can change the lighting - the color of the sky, time of day, bloom effects, star count and color, cloud opacity, etc.

Finally, the Unit Attribution Function lets designers alter a unit's health, damage, defense, and other stats without having to script. Users can also rotate or scale a unit on the x, y, or z axes, as shown in the recent Barrel Teaser.

The scenario design editor definitely looks really cool and efficient, and I for one can't wait to try it out. Make sure you check out the full showcase here!
Answer Revealed!
Posted by Blatant7 on February 23rd, 2010 @ 10:24 a.m.
Alex Walz has revealed the answer to his Teaser Time challenge, which was to figure out the functions of the mystery tool he used to create yesterday's screenshot.

Take another look at the picture below.



Notice the bridge and the gazebo. Both structures were made entirely with barrels that were rescaled and rotated on their x, y, and z axes. This is just more proof of how simple it is for designers to manipulate objects into entirely new creations. I know we'll all have fun with this.
Teaser Time!
Posted by Blatant7 on February 22nd, 2010 @ 12:19 p.m.
Alex Walz has just shown us a teaser, straight from the Dawn of Fantasy scenario design editor.



In making this screenshot, Alex hints that he used one of his favorite tools. Apparently, using this tool, scenario designers can create anything they want. The only limit is your imagination. See if you can figure out the functions of this tool and what it is used for! Tell us what you think here.
Fantasy Friday XIV - Human Archers
Posted by Blatant7 on February 20th, 2010 @ 1:46 p.m.
This week's Fantasy Friday, presented by Alex Walz, focuses on human archer units. Humans have two ranged units: the regular archers and the crossbowmen. The two units each have advantages and disadvantages, as well as a unique special ability.



Archers cost a bit less than crossbowmen, and have greater range and accuracy. However, crossbowmen do significantly more damage than their archer counterparts.

As for special abilities:

Regular archers can light their arrows on fire, resulting in increased damage and a chance at starting a fire. This comes at a cost however, as accuracy and fire rate are decreased.

Crossbowmen can toggle their weapon between a crossbow and a sword, making them very versatile in battle.

Both of these units can be trained at the Archery Range. You can also purchase upgrades for these ranged units.





Check out the full showcase here, and make sure to say a huge thank you to everyone at Reverie who was involved!
Fantasy Friday XIII - The Stronghold of Darssen
Posted by Blatant7 on February 12th, 2010 @ 5:12 p.m.
This week, Alex Walz has released a Readers' Choice showcase, based on the outcome of a stronghold poll in the Developer Blog.



Darssen is a haven for humans that borders the elven land of Nhob'ru. As one of the smallest strongholds in Mythador, Darssen is defended by only two walls and a cliff-top keep. Taking Darssen will not be an easy feat however, as a large cliff provides natural protection, and strategically situated choke points could result in a nightmarish rout for an enemy army.



As one of the smaller and poorer towns Darssen has a certain romantic quality that draws travelers from afar. It is situated in the human region or Rollingplain, near the Darssen Bay.




Make sure to see the full showcase here.
Fantasy Friday XII - Unveiling the World Map 2.0
Posted by Blatant7 on February 05th, 2010 @ 8:36 p.m.
This week, Alex Walz has treated us to a very special Fantasy Friday. For the first time ever, we get to see the World Map 2.0, in 3D. Featuring high-resolution textures, beautiful scenery, and realistically-scaled towns and objects, the new world map is truly a sight to behold.

For those of you worried about the effect on game speed, you can rest assured that Reverie World Studios has done everything they can to make the game run faster. They seem to have done a good job, as the updated world map takes very little time to load.



Make sure to lay eyes on this beauty here.
New Poll: Based on the projected system requirements, how confident are you that you will be able to play Dawn of Fantasy?
Posted by Blatant7 on February 05th, 2010 @ 8:20 p.m.
Our last poll has finally ended. We wanted to know whether you were planning to learn Lua to design scenarios/modifications for Dawn of Fantasy. 15% of voters already know Lua, while 21% are currently learning it. 27% of visitors plan on learning it soon, 13% think it will be too hard to learn, 6% say they will rely on someone who already knows it, and 19% would rather be slaughtering elves than learning a scripting language. Looks like we'll have a lot of scripters soon.

This time, we're asking how confident you are that your computer can handle Dawn of Fantasy based on the system requirements. Is your computer easily able to run the game? Will it struggle a bit? Or will it need an upgrade? Vote now!

If you want to nominate a future poll, post in our community forum and the DoFH staff will consider it. Thanks everyone!
Reverie Interns Promoted!
Posted by Blatant7 on February 05th, 2010 @ 4:17 p.m.
That's right, all of the interns at Reverie World Studios (many of them from HeavenGames) have been promoted to fully-fledged employees. Their hard work and dedication has not gone unnoticed. Congratulations, guys! May you continue to serve Reverie and gamers everywhere with your skills.

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