Dawn of Fantasy Heaven

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Fantasy Friday XII - Unveiling the World Map 2.0
Posted by Blatant7 on February 05th, 2010 @ 8:36 p.m.
This week, Alex Walz has treated us to a very special Fantasy Friday. For the first time ever, we get to see the World Map 2.0, in 3D. Featuring high-resolution textures, beautiful scenery, and realistically-scaled towns and objects, the new world map is truly a sight to behold.

For those of you worried about the effect on game speed, you can rest assured that Reverie World Studios has done everything they can to make the game run faster. They seem to have done a good job, as the updated world map takes very little time to load.



Make sure to lay eyes on this beauty here.
New Poll: Based on the projected system requirements, how confident are you that you will be able to play Dawn of Fantasy?
Posted by Blatant7 on February 05th, 2010 @ 8:20 p.m.
Our last poll has finally ended. We wanted to know whether you were planning to learn Lua to design scenarios/modifications for Dawn of Fantasy. 15% of voters already know Lua, while 21% are currently learning it. 27% of visitors plan on learning it soon, 13% think it will be too hard to learn, 6% say they will rely on someone who already knows it, and 19% would rather be slaughtering elves than learning a scripting language. Looks like we'll have a lot of scripters soon.

This time, we're asking how confident you are that your computer can handle Dawn of Fantasy based on the system requirements. Is your computer easily able to run the game? Will it struggle a bit? Or will it need an upgrade? Vote now!

If you want to nominate a future poll, post in our community forum and the DoFH staff will consider it. Thanks everyone!
Reverie Interns Promoted!
Posted by Blatant7 on February 05th, 2010 @ 4:17 p.m.
That's right, all of the interns at Reverie World Studios (many of them from HeavenGames) have been promoted to fully-fledged employees. Their hard work and dedication has not gone unnoticed. Congratulations, guys! May you continue to serve Reverie and gamers everywhere with your skills.
Lua Trigger Examples
Posted by Blatant7 on February 02nd, 2010 @ 1:10 p.m.
HailToTheOboe has shown us an example of a "Move to Point" trigger, for those of you who are nervous about triggering using Lua.
"Lua is not so bad. If you don't have any programming experience, it will take some getting used to, but it is worth it. I'm going to give some examples to try to help you overcome the uneasiness and maybe get a little comfortable with the idea before you even get a chance to try it for yourself.

Let me give an example of a "Move to Point" trigger.
You have a unit called Bub (he can be ay unit, but in the editor you've given him a ScriptName "Bub" so you can easily access him in a trigger). You want Bub to walk to the x,y coordinates (100,200)







Trigger.BubMoveToPoint=function()

Objects.Bub: WalkTo( 100 , 200 )

DisableSelf()

end





Tadaaaa
It's definitely worth checking out his example here. Lua doesn't look so bad all of a sudden.
Fantasy Friday XI - Stronghold Defense Skirmish
Posted by Blatant7 on January 30th, 2010 @ 4:18 p.m.
To complement last week's Lay Siege showcase, Alex Walz has shown us the defender's point of view in a siege. Like the Lay Siege mode, you can choose your stronghold, the races, the seasons, and the difficulty. After you have made your selections, you will have a short time with which to position your units. Then, the siege begins.





Alex also describes a few Castle Defense subsets, which aren't currently operational:
"Reinforcement
This is for both Castle Defend and Lay Siege mode. 10-15 minutes into the battle defenders of the town can expect a really large cavalry reinforcement - Lord of the Rings style. In Lay Siege mode this puts the pressure on the player to quickly take the city, or if that`s not possible to switch from attacking to defending for a few minutes. And in Castle Defend if fighting against overwhelming odds - you`ll be counting every second till your cavalry reinforcement arrives, while doing all you can to keep your king alive.

Multiple Attack Waves
For now we only planned this for the Castle Defend mode as a nice way to turn a 15-20 minute battle, into a 2-3 hour epic siege defense.
Once you fight off one or two AI armies attacking your town, you`ll be given few minutes in which to loot the thousands of corpses in your town, rebuild your fortifications and to try to train more units. But don`t get too comfortable - AI armies will be back soon.
Players will be able to select how many such AI waves they want to fight against, from 2 to 10. Duration between attacks will be dynamic, depending on the game`s difficulty - but also on how many units player has left. From 2 to 10 minutes."

Defending a stronghold will truly be epic, as shown in the full showcase. This will likely be one of the first modes I try out.
Fantasy Friday X - Lay Siege
Posted by Blatant7 on January 23rd, 2010 @ 6:33 p.m.
This week's Fantasy Friday, presented by Alex Walz, focuses on an exciting skirmish mode: Lay Siege. This mode allows to you partake in an epic siege without having to build up your forces first. You are given a set number of units and resources, and need to breach the enemy stronghold with effective micromanaging. You are given options however, and these include choosing the stronghold you will attack, the races, the seasons, and the difficulty. This ensures that every battle will be different and will require different tactics for victory.

Also, the beta is approaching quickly. If you have won a beta key in any of the various competitions we have held, make sure to check your inbox early next week for an update!

See the full showcase here!
DoFH Trivia Challenge Results
Posted by Blatant7 on January 20th, 2010 @ 12:25 p.m.
The Dawn of Fantasy Heaven Trivia Challenge has ended, and we have three winners! Please congratulate GPS51, Darathor, and Noxeros!

GPS51 received 7 points, and so is taking home a key to the second beta. Darathor answered 5 questions correctly, and so will also be taking home a second-stage key. Our third place winner was Noxeros, who will receive a third-stage key for answering three questions. Congratulations guys!

And so ends our final beta key competition. Everyone who won a beta key should check their inbox regularly, as the beta is quite close.
Fantasy Friday IX - Siege and Counter Siege
Posted by Xaph on January 16th, 2010 @ 6:52 p.m.
In a curious turn of events, Alex Walz has published Fantasy Friday IX.

This one's is definetly worth a read. It covers the topics of 'Siege and Counter-Siege' and, while all the weapons are puny human ones, they still give a great idea of the work that's being put into Dawn of Fantasy to make it into an RTS like no other.

Check it out here and be sure to leave your comments in this thread!
Fantasy Friday VIII Update - The Art of Level Design
Posted by Blatant7 on January 09th, 2010 @ 1:04 p.m.
Alex Walz has just released Fantasy Friday VIII - The Art of Level Design. In this exciting new showcase, Joseph Visscher, Dawn of Fantasy's Lead Level Designer, talks about the process of level design. He also gives a brief description of his history at Reverie World Studios, and how he came to work there.
"Welcome! In our second installment of Developer Diary, we'll be taking a sort of behind-the-scenes tour of the level design process. We're here with Joseph Visscher, Dawn of Fantasy's Lead Level Designer, to tell us more and to provide some fascinating insight based on his experiences over the last couple of years.

Our level design team, past and present, involves the talented Lead Level Designer Joseph Visscher, Senior Mappers Eric Zimmer and Doug Bonds, and Junior Mappers Patrick Flynn, Caleb Bergh, Bryan Oakley, Dylan Bales, Dennis Agodzo, and Chris Watkins. You'll see their magnificent work in every screenshot and at every step in-game, from the might stronghold of Makkada to the regions you're be starting your MMORTS empires at."
See the full interview here, and feel free to discuss it in this thread.

You also have the chance to choose the next NPC town to be showcased in-depth. Your choices are Denwall, Darssen, Thorndale, Gelmeerim, Illas Tortra, Uttal Atros, Nokkrasol, Pultak, and Ral Nistro. They won't have enough showcases to get through every town, so pick wisely! Check the blog for more information and leave a comment with your vote.
New Poll: Will you learn Lua to design scenarios/modifications for Dawn of Fantasy?
Posted by Blatant7 on January 08th, 2010 @ 5:46 p.m.
At last, our previous poll has ended. We asked how much you would be willing to pay for Dawn of Fantasy. 26% of visitors said they would pay $35 (20 pounds) at most. 47% of voters would pay no more than $50 (30 pounds), 9% wanted the game to be $65 (40 pounds) or less, 6% would pay a maximum of $80 (50 pounds), and 12% would be willing to pay anything for Dawn of Fantasy. Now we know who our true fans are.

Our new poll was inspired by Xzyiothe. This time, we want to know whether you are planning to learn Lua for designing scenarios/modifications for Dawn of Fantasy. You may already know the scripting language. Maybe you have no plans to learn it. Or maybe you are somewhere in between. Tell us your opinion by voting!

If you would like to nominate a future poll, post in our community forum and the DoFH staff will consider it. Thanks everyone!

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